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Colonization Rampage!
Intro: I played a bunch of games of colo-cool. I have played the game so many times, I decided to spice it up. I made up my own rules to add an extra challenge. I have attached some of the pictures and SAV files also.
Solo Man: Never return to Europe to sell/buy cargo or pick up immigrants. Setting
up. Large
land mass for lots of exploring, dry not wet, so you don't waste tools cutting
trees. Choose the Spanish or the Dutch. The English bonus will not
help at all. The Ducth might be an especially good choice since they start
with a merchant ship with 4 cargo holds. You don't come by other ships
very often. Overall You
can have lots of tea parties to keep your tax rate down. You are not
trading with your European port anyway. Sometimes,
the king will offer you a frigate if your ports are being harassed by other
Europeans. Almost
always use the specialty of the colonist that you have. (distiller making
rum instead of pioneering) Hit Esc if the founding father you need is not in the list. Better waste 1 turn of liberty bells than many turns on a father you do not need.
In
the beginning. The
MOST important thing is to get horses, guns, cannons, food, and liberty bells
early on. You
need horses to make dragoons and scouts. The scout will help you get money
by visiting Indian tribes. Get Jan DeWitt early on so you can trade with
Europeans to get horses. You might be able to get horses from tribes such
as the tupi. Build
a blacksmith shop, armory and a town near a good ore source. You will need
to constantly make guns. Never stop. Send
out your colonists to learn how to be farmers, fishermen, and ore miners from
the Indians. Then build a school house and train your own. Make
towns with lots of food production. This is one of the few ways of getting
more colonists. Visit
all 'rumor' sites early on even if you don't have (Fransico Coronodo????????).
Sometimes they give you colonists which you will need right away. Do
not isolate your self. I made this mistake. I started all my
colonies near the pacific so I could get money from the Aztecs. This
prevented me from trading efficiently with the Europeans and conquering them. Build
a church, make a missionary, establish a mission, and then conquer that tribe to
get converts. Get
Ben Franklin. I kept getting attacked by the Dutch who had a much bigger
military than me. Getting
attacked by a European power is actually a good thing if you have 3 extra
dragoons. You can usually kill 1 enemy dragoon a turn which will give you
1 colonist per turn. That's faster than any other way of getting
colonists, especially 'growing' them. Get
??????????? early on so you can get the custom house. Then you can start
selling your goods easily (to make up for your lacking merchant marine) In
the Middle Conquer
other colonies. This is the only way to get statesmen, blacksmiths,
lumberjacks, gun-makers. Get
George Washington, Thomas Jefferson, Thomas Paine, and Simon
Bolivar who gives you 20% minimum rebel support. Build
a college and university to train more statesmen. (Get statesmen from
conquest) In
the end Take
canons out of forts since the expeditionary force's man-o-wars will just destroy
them. Place
dragoons in cities to get the upgrade to continental cavalry. Then
place cav in the fields, forcing the kings men to land on mountains and forests
where you have a terrain bonus.
Solo Man 2 Here is solo man 2. I used my above cheat sheet to really get big fast.
Tough man
Always be at war with everyone!
Speed Man This game was Speedy Gonzales. I wanted to declare independence in 1599. It was quite a challenge to declare so early. The only way to do it was to 'subjugate' the native tribes. That was the only way to get enough money to buy statesmen and newspapers. Another thing I did was not clear any forest where the royal expeditionary force would land. That way I am guaranteed to get the terrain bonus.
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